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Baby steps to giant strides

Welcome, wanderer! We are a Spanish indie video game studio dedicated to designing and developing games for PC and VR. Explore our games here!

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The Team
Daniel Martín
Game Director, Lead Game Designer
Keen on procedural animation and physics mechanics, Daniel channels his love for them into fantasy worlds through gameplay and storytelling that bring distant places to life. He is currently pouring his heart into bringing his first game to life.
Martín Gijón
Producer, Game Designer
Since he got his hands on a Spectrum 48K, he has wanted to make video games. So, after going through software engineering and psychology, he has landed on the team to help projects reach a successful conclusion.
Adriano Lorusso
Art Director, Narrative Designer
After a lifetime of drawing fish and dinosaurs, he decided to study a VFX degree and work in the animation industry. But his passion for concept art and interactive storytelling has brought him to the world of video games.
Alejandro Martín
Lead Developer
Our biographers are still hard at work uncovering the details.
Santigago Aguilar
Programmer
His passion for video games has guided him for over a decade using Unity 3D. He believes that video games are a unique way to improve the world and devotes his mind and soul to this mission every day.
Extrys Casasola
Programmer
He is a math enthusiast and a fan of the furry community. He likes to channel his hyperactivity into creating libraries and tools for advanced mathematics and video games, especially those with a VR theme or technically innovative mechanics.
Víctor Langa
Programmer
Former criminologist, now a programmer. He thought debugging would be calmer than catching criminals. He was wrong. His cases now involve making sure that code function properly under his supervision as a dedicated programmer.
María Castillo
3D Character Artist
Her childhood love for creating art with clay and plasticine led her to study 3D design, and her passion for video games pushed her to pursue a career creating incredible characters and creatures for this industry.
Eugenio Fernández
Main 3D Environment & Prop Artist
A video game, series, and movie devourer since childhood, now he makes a living creating them. He loves building worlds and telling stories through geometry, shaders, and textures. When he's not tangled up in 3D worlds, he's racing.
Pablo
Level designer
Our biographers are still hard at work uncovering the details.